Prerequisites
- Unreal Engine (see the Fab listing for supported versions)
- Beeble Unreal Engine Plugin - Get it on Fab (published by District Cinema)
- An Epic Games account and the Epic Games Launcher
Step-by-Step Guide
1. Preparation
1.1 Add the Plugin to Your Fab Library
- Open the Beeble: Video-to-VFX listing on Fab and sign in with your Epic Games account.
-
Click
Add to My Library. The plugin is free.

1.2 Install the Plugin to Unreal Engine
-
Open the Epic Games Launcher and go to
Unreal Engine>Library. -
Under
Fab Library, search forbeeble, then clickInstall to Engineon Beeble: Video-to-VFX.

- Choose the Unreal Engine version to add the plugin to, then click
Install.

1.3 Start Unreal
- Launch Unreal Engine.
- Open a new project; we recommend choosing a blank template in the FILM / VIDEO & LIVE EVENTS category.
1.4 Enable the Plugins
💡 To ensure full functionality of the plugin, make sure the following Unreal Engine plugins are enabled: Python Editor Script Plugin & Geometry Script Plugin
- In your project, go to
Edit>Plugins.

- Find the
Python Editor Script Pluginand check the box next to it if it’s not already activated.
- Find the
Geometry Script Pluginand check the box next to it if it’s not already activated.
- Search for
Beebleand check the box next to it, then clickRestart Nowat the bottom of the window.

1.5 Open the Beeble Panel
- After Unreal restarts, click the Beeble button in the main toolbar. The Beeble panel opens with the recommended project settings, VFX Pass import, footage, camera and render controls.

2. Recommended Setup
Everything in this section is set from the Beeble panel (see 1.5), so you no longer need to look each setting up inProject Settings. In the panel, a setting shown in green is on and one shown in red is off.
2.1 Recommended Project Settings
- Under
Recommended Project Settings>Lighting, check the box next to each setting that is not on yet:Lumen— uses Lumen for reflections and global illumination.Hardware Ray Tracing— enables hardware ray tracing support.High Quality Translucency Reflections— minimizes artifacts in the viewport.

- Unreal may ask you to restart the project so the change takes effect. Restart when prompted.
2.2 Increase Cache for Smooth Playback
-
Under
Image Media, checkGlobal Cache. This one applies right away, no restart needed. -
Raise
Cache Size(in GB) so image-sequence playback stays smooth. A larger cache uses more memory.

3. Usage
3.1 Import VFX Passes
- Under
Import VFX Passes, choose how to bring in your VFX Passes downloaded from Beeble:Import Folder— the unzipped VFX Pass directory.Import Zip— the downloaded.zip, without unzipping it.Batch Import— several shots at once.

- With
Import Folder, select the unzipped VFX Pass directory itself. IMPORTANT: DO NOT select one of the VFX Pass directories inside it.
3.2 Load a Shot
-
Pick an imported shot from the
Load Shotlist, then clickOpento load it into the level.Deleteremoves the selected shot. -
Import Infobelow shows the loaded shot’s name, frame count, duration, frame rate and scale.

3.3 Adjust the Footage
TheFootage section controls how the footage plane is drawn and lit in your scene.

Keying,Use Depth,Use Translucent Material,Receive Shadows,Cast ShadowsandUse Screen Space UVsturn those behaviors on or off for the footage.Render <-> Original BlendingandBase Color <-> Original Blendingblend the relit result back toward the original footage.Alpha Erosionshrinks the edge of the footage’s alpha.Footage Material Propertiessets the strength of theNormal,Metallic,SpecularandRoughnesspasses.Attach Footage to Cameraparents the footage plane and the camera to a shared root, so you can move them together.Detach Footage to Cameraseparates them again.
3.4 Render from the Beeble Panel
TheRender section renders the loaded shot without leaving the Beeble panel.

-
Next to
Save to, clickSelectand choose the folder for the rendered frames. -
Choose a
Preset, or keepCustomand setFormat,ColorspaceandFrame Rate Overrideyourself.Sequence Defaultkeeps the shot’s frame rate. -
Set the output
Resolutionand theFrame Rangeto render. -
Click
Render.
3.5 Render with Movie Render Queue Presets
The plugin also adds Beeble presets to Movie Render Queue.
-
Open
Window>Cinematics>Movie Render Queueand click+ Renderto add your shot’s sequence. -
Click the arrow next to the job’s
Settings. -
Under
Import Configuration, pick a Beeble preset:Beeble_DefaultPrimaryConfigBeeble_EXR4kACEScg— 4K EXR in ACEScgBeeble_HD1080PNG— 1080p PNGBeeble_UHD2160PNG— 2160p (UHD) PNG
-
Click
Render (Local).