Prerequisites
- Unreal Engine 5.3+ (tested on Windows)
- Beeble Unreal Engine Plugin - Download HERE
Step-by-Step Guide
1. Preparation
1.1 Plugin Download
- Download the UE plugin from HERE
- Unzip the plugin file.
1.2 Start Unreal
- Launch Unreal Engine.
- Open a new project; we recommend choosing a blank template in the FILM / VIDEO & LIVE EVENTS category.
1.3 Enable Required Editor Plugin
💡 To ensure full functionality of the plugin, make sure the following Unreal Engine plugins are enabled: Python Editor Script Plugin & Geometry Script Plugin
- Navigate through
Edit>Plugins.
- Find the
Python Editor Script Pluginand check the box next to it if it’s not already activated.
- Find the
Geometry Script Pluginand check the box next to it if it’s not already activated.
1.4 Place the Beeble plugin folder inside Unreal Project Plugins folder
⚠️ Beeble Plugin is project-based. Do not install it globally. Place it inYourProject/Plugins(usually underDocuments/Unreal Projects).
- Open the File Explorer of your Unreal Project.
-
Navigate into
Pluginsfolder. (If the Plugins folder doesn’t exist, create one) -
Copy the unzipped plugin folder,
BeeblePBRLoader, into thePluginsdirectory.
1.5 Activate Beeble plugin
- Restart your project.
-
Upon restart, the plugin will initialize automatically, and you should see
Beeble PBR Loaderappear in the top menu.
2. Recommended Setup
2.1 High Quality Translucency Reflections
- Navigate to
Edit>Project Settings. FindHigh Quality Translucency Reflectionsand make sure to enable this feature to minimize artifacts in the viewport.
2.2 Use Lumen for Reflections & Global Illumination
- Navigate to
Edit>Project Settings. FindReflections&Global Illuminations. Ensure thatLumenis selected for both of these features.
2.3 Support Hardware Raytracing
- Navigate to
Edit>Project Settings. FindSupport Hardware Raytracing. and make sure to enable this feature.
2.4 Increase Cache for smooth playback
- Navigate to
Edit>Project Settings>Plugins>Img Media
3. Usage
3.1 Load PBR maps using the script
- Navigate to
Beeble PBR Loader>Import PBR Mapsto select the VFX Pass directory.
- Select the unzipped VFX Pass directory. IMPORTANT: DO NOT select one of the VFX Pass directory inside.
- After successfully loading the VFX Pass directory, two actors will be visible in the outliner:
Beeble CameraandBeeble Footage. Also, upon openingContent Drawer(located at bottom), aBeeble_0000folder along with its associated assets will be automatically created.
- To view and edit the preview of rendered image sequences, select
PBRSequencer.
- In Sequencer panel, you can find VFX Passes are added together with Camera Cut and Beeble Camera. To view the scene from the perspective of the Beeble Camera, simply click the
Perspectivebutton.
- If you want to learn about the Beeble material node graphs, simply click on
PBRMaterialinContent Drawer.
- This node graph connects PBR textures to the BSDF material, performing color space conversion (when required) and processing of normal maps, to ensure the precise rendering output.
3.2 Render using Movie Render Queue
- Make sure that the movie render queue plugin is enabled.
- Open the sequencer again by clicking
PBRSequencerin theContent Browserand then click on the button shown in the image below.
- Open the settings configuration. Add Anti-aliasing to the settings list. Enable Override Anti Aliasing and select either None, FXAA, or MSAA. These options are recommended because temporal methods like TSR and TAA blend data from previous frames, which can cause ghosting artifacts.
- Click on the
Render (Local)button. In case theMovie Render Queuewindow doesn’t appear, verify that theMovie Render Queue Pluginis enabled.
- Rendered results will be saved under your Unreal Project folder.
3.3 Media Plane Controllability
💡 This section explains how to use the plugin’s smart scaling features, which help maintain accurate projection and visual consistency as camera properties change.
- Automatic Focal Length Scaling: When you change the focal length of the
Beeble Camera, the media plane,Beeble Footage, scale is automatically adjusted to keep the projected media correctly proportioned within the frame.
- Distance-Based Scaling: When you change the distance between the
Beeble Footageand theBeeble Camerausing thePlane Distancesetting, the plane automatically resizes to maintain proper proportions and accurate projection.