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December 19, 2025

This week brings expanded platform support for Linux users, new Video to VFX controls, and quality-of-life improvements across Beeble Studio and Beeble Editor.

Beeble Studio - Rocky Linux Support

Beeble Studio now supports Rocky Linux 8 & 9, enabling workflows for VFX, animation, and production pipelines that rely on Linux environments. If you already have a Beeble Studio plan, you can download and start using the Linux version immediately. All existing features remain the same.

Video to VFX (Beeble Studio)

  • GPU Selection: Select which GPU to use if you have multiple GPUs
  • MP4 Export: Export an MP4 in addition to PNG and EXR
  • Render Queue Settings: View your run settings in the render queue page

Beeble Editor

  • Save Current Frame: Save the current frame as PNG (right click)
  • Bug Fix: Project loading bug fixed

December 12, 2025

Practical updates across the platform focused on improving Video to VFX workflows, lighting control, pipeline stability, and on-set capture flexibility.

Video to VFX Improvements

Frame Rate & Sequences

  • FPS for image sequences now supports decimal values
  • Image sequences can be loaded with a single frame
  • Cleaned up UI/UX for better workflow

Beeble Studio Enhancements

  • Source Alpha Support: Use your own alpha channel from the source footage
  • Input Color Space Selection: Choose between sRGB, Linear sRGB, or ACEScg for image sequences

Beeble Editor

  • Spot Light: New light type that works with newly generated PBR passes
  • [Beeble Studio] PNG Sequence Import: Import VFX passes as PNG sequences for improved rendering quality compared to MP4, especially for depth passes

Blender Plugin

  • Default settings updated: depth enabled, subdivision set to 7
  • Fixed folder import issue

Beeble Camera

New Recordings Tab

  • Upload shots later at your convenience
  • Preview videos directly in the app
  • Open recordings in Files app

December 1, 2025

Beeble Studio now supports EXR and refined alpha generation for professional workflows.

EXR Image Sequence Import

You can now import your footage as EXR image sequences to generate VFX passes. This gives you maximum quality and full flexibility when working in professional pipelines.

Alpha Generation Modes

Two modes are now available for alpha generation:
  • Auto: AI generates a clean matte on the first frame and propagates it through the rest of the video. Recommended when the subject is clearly separated in the first frame.
  • Manual Keyframe: Use your own alpha mask for the selected keyframe. The AI will propagate that mask across the entire sequence. Recommended when you want full control. Manual Keyframe is supported only for EXR image sequence input.

November 20, 2025

This release is one of our biggest yet, delivering major improvements to lighting, usability, export workflows, and pro-level rendering control.

Lighting System Upgrade

New Light Types

  • Video Light: Grid of point lights driven by an actual video file
  • Area Light: Ideal for natural soft shadows and studio-style lighting
  • Sun Light: A directional light that simulates real sunlight

Better Light UX

  • Temperature Control using Kelvin instead of RGB
  • Fully redesigned 3D UI for all lights
  • Updated light icons
  • Lights can now be renamed for cleaner scene organization

Scene Graph Panel Improvements

  • Moved to the left side for better visibility and workflow
  • HDRI templates now live under the Environment category

Subject Properties Panel

  • Keying and Depth Camera controls are now placed higher for faster access

General Editor Improvements

  • Default focal length changed from 24mm to 50mm
  • Removed View Mode from toolbar (still accessible as subject dropdown)
  • Added Fullscreen Mode
  • GSPLAT loading support (Try loading gaussian splat from World Labs!)
  • PIP screen can now be resized

Plugin Support Improvement

Unreal Engine

  • Supports high quality passes for faster and smooth playback
  • Atlas has been replaced with individual MP4 for faster playback and easier pass swapping

Naming Convention Update

All passes now have prefixes with improved organization:
  • Index now starts from 1
  • Uses six-digit numbering
  • Example: NORMAL_000001.png

Beeble Studio Render Options

  • Select which VFX passes to render
  • Refine Alpha coming soon

Credit Top-ups

You can now buy additional credits! Visit here