- PBR Maps: Normal, Base color, Metallic, Roughness, Specular for relighting
- Alpha: foreground matte for background replacement
- Depth Map: For compositing and 3D integration
Key Features
PBR, Alpha & Depth Pass Generation
Powered by SwitchLight 3.0. Convert footage into full PBR passes with alpha and depth maps.
2K Resolution, up to 1-minute
Process up to 2K resolution and one-minute videos or 2,000-frame sequences on cloud.
Image Sequence Import
Support for PNG/JPG sequences. Import VFX passes directly into Blender or Unreal Engine.
Blender & Unreal Engine Plugin
Direct integration plugins for seamless VFX pass import into Blender and Unreal Engine workflows.
Available VFX Passes
| Pass | Description |
|---|---|
| Alpha | Clean background removal and matte extraction |
| Depth | Normalized depth map for compositing |
| Normal | Surface normal map for realistic relighting |
| Base Color | Diffuse color without lighting information |
| Roughness | Surface roughness for material properties |
| Specular | Specular highlights and reflections |
| Metallic | Metallic surface properties |
Specifications
These specifications are for Beeble (Cloud). For higher resolution and
longer duration, see Beeble Studio (Desktop).
Upload Format
- Video
- Image
- Image Sequence
| Beeble (Cloud app) | |
|---|---|
| File Format | MP4 (H.264), MOV (ProRes 422, 4444, H.265) |
| Max Size | 2 GB |
| Resolution | Up to 2K (2048 px) - Downscaled if larger |
| Duration | Up to 60 seconds |
| FPS | Up to 30 FPS - Reduced if higher |
| Color | Rec. 709 for best quality - Other color spaces, such as Log, may degrade quality |
| Alpha | For MOV (ProRes 4444) with alpha, used instead of AI background removal |
Best Quality Settings - Use Rec. 709 / sRGB color space. Beeble (Cloud
app) supports up to 2K and 60 seconds.
Output Format
Beeble Cloud provides four output formats:- Atlas: A single compiled texture (PNG or MP4) that combines all VFX passes into one file. Optimized for playback and high quality.
- Clips: Individual PNG or MP4 files for each VFX pass, producing one file per map.
- PNG Sequence: 8-bit PNG image sequences for each VFX pass. Ideal for frame-by-frame editing.
EXR Sequence is only available in Beeble Studio
(Desktop).
| Map | File Format | Color Channels | Bit Depth | Color Space | Note |
|---|---|---|---|---|---|
| Source | MP4 / PNG | RGB (3-ch) | 8-bit | sRGB | |
| Alpha | MP4 / PNG | Grayscale (1-ch) | 8-bit | — | 0.0–1.0 matte |
| Normal | MP4 / PNG | RGB (3-ch) | 8-bit | — | Object space / OpenGL normal map |
| BaseColor | MP4 / PNG | RGB (3-ch) | 8-bit | sRGB | |
| Roughness | MP4 / PNG | Grayscale (1-ch) | 8-bit | — | White = Rough surface |
| Specular | MP4 / PNG | Grayscale (1-ch) | 8-bit | — | |
| Metallic | MP4 / PNG | Grayscale (1-ch) | 8-bit | — | White = Metallic surface |
| Depth (normalized) | EXR | Grayscale (1-ch) | 16-bit float | — | Normalize depth to [0, 1] within the foreground range |
Good vs. Bad Footage
Even though our AI models generate VFX passes from your footage—like depth, normals, or lighting layers—we don’t “invent” details. The quality of the output depends entirely on the input. Make sure your footage contains enough visual detail by following these examples.✅ Good Footage
Footage should be ready for compositing with:
- Includes clear subjects – such as people or objects
- Strong separation between subject and background
- High-quality – sharp focus, high bitrate, and detailed visuals
- Soft, even lighting – avoid harsh shadows or blown highlights
- Correct white balance and proper exposure
❌ Bad Footage
Avoid footage with these problems:
- No visible subject, or subject is too small in frame
- Grayscale footage – color is required
- Non-sRGB/Rec.709 color space – make sure your footage uses standard sRGB or Rec.709
- Poor quality – low bitrate, blurry, noisy, or out of focus
- Improper exposure – overexposed, underexposed, or extreme contrast
- Too much camera movement – shaky or unstable footage is hard to work with