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Video-to-VFX uses our foundation model, SwitchLight 3.0, to convert your footage into VFX-ready assets by generating:
  • PBR Maps: Normal, Base color, Metallic, Roughness, Specular for relighting
  • Alpha: foreground matte for background replacement
  • Depth Map: For compositing and 3D integration
Your image or video becomes a rotoscoped, relightable 2.5D asset, ready for use in Beeble Editor, Blender, Unreal or other 3D tools for further VFX work.

Key Features

PBR, Alpha & Depth Pass Generation

Powered by SwitchLight 3.0. Convert footage into full PBR passes with alpha and depth maps.

2K Resolution, up to 1-minute

Process up to 2K resolution and one-minute videos or 2,000-frame sequences on cloud.

Image Sequence Support

Upload image sequence for professional workflow. Export VFX passes as image sequence.

Nuke, Blender & Unreal Engine Plugin

Direct integration plugins for seamless VFX pass import into Nuke, Blender, and Unreal Engine workflows.

Available VFX Passes

PassDescription
AlphaClean background removal and matte extraction
DepthNormalized depth map for compositing
NormalSurface normal map for realistic relighting
Base ColorDiffuse color without lighting information
RoughnessSurface roughness for material properties
SpecularSpecular highlights and reflections
MetallicMetallic surface properties

Specifications

These specifications are for Beeble (Cloud). For higher resolution and longer duration, see Beeble Studio (Desktop).

Upload Format

Beeble (Cloud app)
File FormatPNG, JPG, JPEG
Max Size100 MB per file
ResolutionUp to 2K (2048 px)
- Rejected if larger
Max FramesUp to 2000 frames
ColorsRGB for best quality
- Other color spaces, such as Log, may degrade quality
AlphaIf alpha is provided (e.g. RGBA PNG), the uploaded alpha will be used as the final VFX Pass
Best Quality Settings - Use Rec. 709 / sRGB color space. Beeble (Cloud app) supports up to 2K and 60 seconds.

Output Format

Beeble Cloud provides two output formats:
  • PNG: 8-bit PNG sequences for each VFX pass.
  • MP4: 8-bit MP4 files for each VFX pass.
EXR export is only available in Beeble Studio (Desktop).
MapColor ChannelsBit DepthColor SpaceNote
SourceRGB (3-ch)8-bitsRGB
AlphaGrayscale (1-ch)8-bit0.0–1.0 matte
NormalRGB (3-ch)8-bitObject space / OpenGL normal map
BaseColorRGB (3-ch)8-bitsRGB
RoughnessGrayscale (1-ch)8-bitWhite = Rough surface
SpecularGrayscale (1-ch)8-bit
MetallicGrayscale (1-ch)8-bitWhite = Metallic surface
DepthGrayscale (1-ch)16-bit floatSaved as .exr for precision

Good vs. Bad Footage

Even though our AI models generate VFX passes from your footage—like depth, normals, or lighting layers—we don’t “invent” details. The quality of the output depends entirely on the input. Make sure your footage contains enough visual detail by following these examples.

✅ Good Footage

Good footage example Footage should be ready for compositing with:
  • Includes clear subjects – such as people or objects
  • Strong separation between subject and background
  • High-quality – sharp focus, high bitrate, and detailed visuals
  • Soft, even lighting – avoid harsh shadows or blown highlights
  • Correct white balance and proper exposure

❌ Bad Footage

Bad footage example Avoid footage with these problems:
  • No visible subject, or subject is too small in frame
  • Grayscale footage – color is required
  • Non-sRGB/Rec.709 color space – make sure your footage uses standard sRGB or Rec.709
  • Poor quality – low bitrate, blurry, noisy, or out of focus
  • Improper exposure – overexposed, underexposed, or extreme contrast
  • Too much camera movement – shaky or unstable footage is hard to work with