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Video-to-VFX uses our foundation model, SwitchLight 3.0, to convert your footage into VFX-ready assets by generating:
  • PBR Maps: Normal, Base color, Metallic, Roughness, Specular for relighting
  • Alpha: foreground matte for background replacement
  • Depth Map: For compositing and 3D integration
Your image or video becomes a rotoscoped, relightable 2.5D asset, ready for use in Beeble Editor, Blender, Unreal or other 3D tools for further VFX work.
Beeble Studio (Desktop) processes your footage locally on your machine, no upload to the cloud.

Key Features

PBR, Alpha & Depth Pass Generation

Powered by SwitchLight 3.0. Convert footage into full PBR passes with alpha and depth maps.

4K Resolution, up to 1 hour

Process up to 4K resolution and one-hour videos locally on your GPU.

Image Sequence Support

Upload image sequence for professional workflow. Export VFX passes as image sequence.

16-bit EXR Support

Full 16-bit EXR input and output support for professional VFX workflows.

Unlimited Local Rendering

Files never leave your machine. No cloud credits used. Perfect for confidential or proprietary material.

Nuke, Blender & Unreal Engine Plugin

Direct integration plugins for seamless VFX pass import into Nuke, Blender, and Unreal Engine workflows.

Available VFX Passes

PassDescription
AlphaClean background removal and matte extraction
DepthNormalized depth map for compositing
NormalSurface normal map for realistic relighting
Base ColorDiffuse color without lighting information
RoughnessSurface roughness for material properties
SpecularSpecular highlights and reflections
MetallicMetallic surface properties

Specifications

These specifications are for Beeble Studio (Desktop). For cloud processing, see Beeble (Cloud).

Import Format

Beeble Studio (Desktop app)
File FormatEXR, PNG, JPG, JPEG
ResolutionUp to 4K (4096 px)
Max FramesUp to 100,000 frames
ColorsRGB, Linear sRGB, ACEScg (Linear)
AlphaIf Source Alpha option is enabled , the provided alpha in your frame will be used as the final VFX Pass

Output Format

Beeble Studio provides three output formats:
  • EXR: 16-bit multi-layer EXR files, with each frame containing all passes.
  • PNG: 8-bit PNG sequences for each VFX pass.
  • MP4: 8-bit MP4 files for each VFX pass.
MapColor Channels (Layer.Channel)Bit DepthColor SpaceNote
SourceSource.red, Source.green, Source.blue16-bit floatLinear
AlphaAlpha.red16-bit floatLinear0.0–1.0 matte
NormalNormal.red, Normal.green, Normal.blue16-bit floatLinearObject space / OpenGL normal map
BaseColorBasecolor.red, Basecolor.green, Basecolor.blue16-bit floatLinearNote: ‘Basecolor’ uses lowercase ‘c’
RoughnessRoughness.red16-bit floatLinearWhite = Rough surface
SpecularSpecular.red16-bit floatLinear
MetallicMetallic.red16-bit floatLinearWhite = Metallic surface
DepthDepth.red16-bit floatLinearNormalize depth to [0, 1] within the foreground range

Good vs. Bad Footage

Even though our AI models generate VFX passes from your footage—like depth, normals, or lighting layers—we don’t “invent” details. The quality of the output depends entirely on the input. Make sure your footage contains enough visual detail by following these examples.

✅ Good Footage

Good footage example Footage should be ready for compositing with:
  • Includes clear subjects – such as people or objects
  • Strong separation between subject and background
  • High-quality – sharp focus, high bitrate, and detailed visuals
  • Soft, even lighting – avoid harsh shadows or blown highlights
  • Correct white balance and proper exposure

❌ Bad Footage

Bad footage example Avoid footage with these problems:
  • No visible subject, or subject is too small in frame
  • Grayscale footage – color is required
  • Poor quality – low bitrate, blurry, noisy, or out of focus
  • Improper exposure – overexposed, underexposed, or extreme contrast
  • Too much camera movement – shaky or unstable footage is hard to work with